#import "head.h"
#import "sprite_game_enemy.h"

@interface SpriteGameEnemyBoss1 : SpriteGameEnemy
{
	/*box2d
	*/
	b2Fixture *fixtureHead_;
	b2Fixture *fixtureBody_;
}

- (id)initSpriteGameEnemyBoss1;
- (void)tickBoss1StrongAttack:(ccTime)Time;

- (void)createBody;
- (void)destroyBody;

- (void)ActionBoss1Appear;
- (void)ActionBoss1StageChage;
- (void)ActionBoss1StrangAttack;

- (void)CallBackBoss1ActionAppearOver:(id)Sender;
- (void)CallBackBoss1ActionStageChangeMoveOver:(id)Sender;
- (void)CallBackBoss1ActionStageChangeOver:(id)Sender;
- (void)CallBackBoss1ActionStrongAttackMoveStartPositionOver:(id)Sender;
- (void)CallBackBoss1ActionStrongAttackMovePlaceBombPositionOver:(id)Sender;
- (void)CallBackBoss1ActionStrongAttackAniOver:(id)Sender;

@end